/*!
 * Pacman - HTML5 Game
 * https://passer-by.com/pacman/
 *
 * Copyright (c) 2016-present, HaoLe Zheng
 * Released under the MIT License.
 * https://github.com/mumuy/pacman/blob/master/LICENSE
*/

//主程序,业务逻辑
(function () {
	var _COIGIG = [		//关卡
		{				//第1关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#09f',
			'goods': {		//能量豆
				'1,3': 1,
				'26,3': 1,
				'1,23': 1,
				'26,23': 1
			}
		},
		{				//第2关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#FF5983',
			'goods': {		//能量豆
				'1,2': 1,
				'26,2': 1,
				'1,27': 1,
				'26,27': 1
			}
		},
		{				//第3关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1],
				[1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1],
				[0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#E08031',
			'goods': {		//能量豆
				'1,2': 1,
				'26,2': 1,
				'1,23': 1,
				'26,23': 1
			}
		},
		{				//第4关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#37C6C0',
			'goods': {		//能量豆
				'1,3': 1,
				'26,3': 1,
				'1,28': 1,
				'26,28': 1
			}
		},
		{				//第5关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#5ED5D1',
			'goods': {		//能量豆
				'1,3': 1,
				'26,3': 1,
				'1,27': 1,
				'26,27': 1
			}
		},
		{				//第6关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1],
				[0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#7E884F',
			'goods': {		//能量豆
				'1,3': 1,
				'26,3': 1,
				'1,28': 1,
				'26,28': 1
			}
		},
		{				//第7关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#C9C',
			'goods': {		//能量豆
				'1,3': 1,
				'26,3': 1,
				'1,24': 1,
				'26,24': 1
			}
		},
		{				//第8关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#EB3F2F',
			'goods': {		//能量豆
				'1,4': 1,
				'26,4': 1,
				'1,25': 1,
				'26,25': 1
			}
		},
		{				//第9关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#2E68AA',
			'goods': {		//能量豆
				'1,6': 1,
				'26,6': 1,
				'1,27': 1,
				'26,27': 1
			}
		},
		{				//第10关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#C1194E',
			'goods': {		//能量豆
				'1,4': 1,
				'26,4': 1,
				'1,28': 1,
				'26,28': 1
			}
		},
		{				//第11关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#56A36C',
			'goods': {		//能量豆
				'1,3': 1,
				'26,3': 1,
				'1,28': 1,
				'26,28': 1
			}
		},
		{				//第12关
			'map': [		//地图数据
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1],
				[0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1],
				[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1],
				[1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1],
				[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
			],
			'wall_color': '#9966CC',
			'goods': {		//能量豆
				'1,4': 1,
				'26,4': 1,
				'1,27': 1,
				'26,27': 1
			}
		}
	];
	_COLOR = ['#F00', '#F93', '#0CF', '#F9C'],	//NPC颜色
		_COS = [1, 0, -1, 0],
		_SIN = [0, 1, 0, -1],
		_LIFE = 5,				//玩家生命值
		_SCORE = 0;				//玩家得分

	var game = new Game('canvas');
	//启动页
	(function () {
		var stage = game.createStage();
		//logo
		stage.createItem({
			x: game.width / 2,
			y: game.height * .35,
			width: 100,
			height: 100,
			frames: 3,
			draw: function (context) {
				var t = Math.abs(5 - this.times % 10);
				context.fillStyle = '#FFE600';
				context.beginPath();
				context.arc(this.x, this.y, this.width / 2, t * .04 * Math.PI, (2 - t * .04) * Math.PI, false);
				context.lineTo(this.x, this.y);
				context.closePath();
				context.fill();
				context.fillStyle = '#000';
				context.beginPath();
				context.arc(this.x + 5, this.y - 27, 7, 0, 2 * Math.PI, false);
				context.closePath();
				context.fill();
			}
		});
		// 游戏名
		stage.createItem({
			x: game.width / 2,
			y: game.height * .5,
			draw: function (context) {
				context.font = 'bold 42px PressStart2P';
				context.textAlign = 'center';
				context.textBaseline = 'middle';
				context.fillStyle = '#FFF';
				context.fillText('Pac-Man', this.x, this.y);
			}
		});
		// 提示
		stage.createItem({
			x: game.width / 2,
			y: game.height * .64,
			frames: 28,
			draw: function (context) {
				if (this.times % 2) {
					context.font = 'bold 14px PressStart2P';
					context.textAlign = 'center';
					context.textBaseline = 'middle';
					context.fillStyle = '#AAA';
					context.fillText('Press Enter to start', this.x, this.y);
				}
			}
		});
		//版权信息
		stage.createItem({
			x: game.width - 10,
			y: game.height - 5,
			draw: function (context) {
				var text = '© passer-by.com';
				context.font = '12px/20px PressStart2P';
				context.textAlign = 'left';
				context.textBaseline = 'top';
				context.fillStyle = '#AAA';
				this.width = context.measureText(text).width;
				this.x = game.width - this.width - 10;
				this.y = game.height - 20 - 5;
				context.fillText(text, this.x, this.y);
			}
		}).bind('click', function () {
			window.open('https://passer-by.com');
		});
		//事件绑定
		stage.bind('keydown', function (e) {
			switch (e.keyCode) {
				case 13:
				case 32:
					game.nextStage();
					break;
			}
		});
	})();
	//游戏主程序
	(function () {
		_COIGIG.forEach(function (config, index) {
			var stage, map, beans, items, player;
			stage = game.createStage({
				update: function () {
					var stage = this;
					if (stage.status == 1) {								//场景正常运行
						items.forEach(function (item) {
							if (map && !map.get(item.coord.x, item.coord.y) && !map.get(player.coord.x, player.coord.y)) {
								var dx = item.x - player.x;
								var dy = item.y - player.y;
								if (dx * dx + dy * dy < 750 && item.status != 4) {		//物体检测
									if (item.status == 3) {
										item.status = 4;
										_SCORE += 10;
									} else {
										stage.status = 3;
										stage.timeout = 30;
									}
								}
							}
						});
						if (JSON.stringify(beans.data).indexOf(0) < 0) {	//当没有物品的时候，进入下一关
							game.nextStage();
						}
					} else if (stage.status == 3) {		//场景临时状态
						if (!stage.timeout) {
							_LIFE--;
							if (_LIFE) {
								stage.resetItems();
							} else {
								// 游戏结束时上传分数
								fetch("http://localhost:5000/update_eat_score", {
									method: "POST",
									credentials: "include",
									headers: {
										"Content-Type": "application/json"
									},
									body: JSON.stringify({ score: _SCORE })
								})
									.then(res => res.json())
									.then(data => {
										console.log("分数上传结果：", data);
									})
									.catch(err => {
										console.error("上传分数失败", err);
									});
								var stages = game.getStages();
								game.setStage(stages.length - 1);
								return false;
							}
						}
					}
				}
			});
			//绘制地图
			map = stage.createMap({
				x: 60,
				y: 10,
				data: config['map'],
				cache: true,
				draw: function (context) {
					context.lineWidth = 2;
					for (var j = 0; j < this.y_length; j++) {
						for (var i = 0; i < this.x_length; i++) {
							var value = this.get(i, j);
							if (value) {
								var code = [0, 0, 0, 0];
								if (this.get(i + 1, j) && !(this.get(i + 1, j - 1) && this.get(i + 1, j + 1) && this.get(i, j - 1) && this.get(i, j + 1))) {
									code[0] = 1;
								}
								if (this.get(i, j + 1) && !(this.get(i - 1, j + 1) && this.get(i + 1, j + 1) && this.get(i - 1, j) && this.get(i + 1, j))) {
									code[1] = 1;
								}
								if (this.get(i - 1, j) && !(this.get(i - 1, j - 1) && this.get(i - 1, j + 1) && this.get(i, j - 1) && this.get(i, j + 1))) {
									code[2] = 1;
								}
								if (this.get(i, j - 1) && !(this.get(i - 1, j - 1) && this.get(i + 1, j - 1) && this.get(i - 1, j) && this.get(i + 1, j))) {
									code[3] = 1;
								}
								if (code.indexOf(1) > -1) {
									context.strokeStyle = value == 2 ? "#FFF" : config['wall_color'];
									var pos = this.coord2position(i, j);
									switch (code.join('')) {
										case '1100':
											context.beginPath();
											context.arc(pos.x + this.size / 2, pos.y + this.size / 2, this.size / 2, Math.PI, 1.5 * Math.PI, false);
											context.stroke();
											context.closePath();
											break;
										case '0110':
											context.beginPath();
											context.arc(pos.x - this.size / 2, pos.y + this.size / 2, this.size / 2, 1.5 * Math.PI, 2 * Math.PI, false);
											context.stroke();
											context.closePath();
											break;
										case '0011':
											context.beginPath();
											context.arc(pos.x - this.size / 2, pos.y - this.size / 2, this.size / 2, 0, .5 * Math.PI, false);
											context.stroke();
											context.closePath();
											break;
										case '1001':
											context.beginPath();
											context.arc(pos.x + this.size / 2, pos.y - this.size / 2, this.size / 2, .5 * Math.PI, 1 * Math.PI, false);
											context.stroke();
											context.closePath();
											break;
										default:
											var dist = this.size / 2;
											code.forEach(function (v, index) {
												if (v) {
													context.beginPath();
													context.moveTo(pos.x, pos.y);
													context.lineTo(pos.x - _COS[index] * dist, pos.y - _SIN[index] * dist);
													context.stroke();
													context.closePath();
												}
											});
									}
								}
							}
						}
					}
				}
			});
			//物品地图
			beans = stage.createMap({
				x: 60,
				y: 10,
				data: config['map'],
				frames: 8,
				draw: function (context) {
					for (var j = 0; j < this.y_length; j++) {
						for (var i = 0; i < this.x_length; i++) {
							if (!this.get(i, j)) {
								var pos = this.coord2position(i, j);
								context.fillStyle = "#F5F5DC";
								if (config['goods'][i + ',' + j]) {
									context.beginPath();
									context.arc(pos.x, pos.y, 3 + this.times % 2, 0, 2 * Math.PI, true);
									context.fill();
									context.closePath();
								} else {
									context.fillRect(pos.x - 2, pos.y - 2, 4, 4);
								}
							}
						}
					}
				}
			});
			//关卡得分
			stage.createItem({
				x: 690,
				y: 80,
				draw: function (context) {
					context.font = 'bold 24px PressStart2P';
					context.textAlign = 'left';
					context.textBaseline = 'bottom';
					context.fillStyle = '#C33';
					context.fillText('SCORE', this.x, this.y);
					context.font = '24px PressStart2P';
					context.textAlign = 'left';
					context.textBaseline = 'top';
					context.fillStyle = '#FFF';
					context.fillText(_SCORE, this.x + 12, this.y + 10);
					context.font = 'bold 24px PressStart2P';
					context.textAlign = 'left';
					context.textBaseline = 'bottom';
					context.fillStyle = '#C33';
					context.fillText('LEVEL', this.x, this.y + 72);
					context.font = '24px PressStart2P';
					context.textAlign = 'left';
					context.textBaseline = 'top';
					context.fillStyle = '#FFF';
					context.fillText(index + 1, this.x + 12, this.y + 82);
				}
			});
			//状态文字
			stage.createItem({
				x: 690,
				y: 285,
				frames: 25,
				draw: function (context) {
					if (stage.status == 2 && this.times % 2) {
						context.font = '24px PressStart2P';
						context.textAlign = 'left';
						context.textBaseline = 'center';
						context.fillStyle = '#FFF';
						context.fillText('PAUSE', this.x, this.y);
					}
				}
			});
			//生命值
			stage.createItem({
				x: 705,
				y: 510,
				width: 30,
				height: 30,
				draw: function (context) {
					var max = Math.min(_LIFE - 1, 5);
					for (var i = 0; i < max; i++) {
						var x = this.x + 40 * i, y = this.y;
						context.fillStyle = '#FFE600';
						context.beginPath();
						context.arc(x, y, this.width / 2, .15 * Math.PI, -.15 * Math.PI, false);
						context.lineTo(x, y);
						context.closePath();
						context.fill();
					}
					context.font = '18px PressStart2P';
					context.textAlign = 'left';
					context.textBaseline = 'center';
					context.fillStyle = '#FFF';
					context.fillText('X', this.x - 15, this.y + 30);
					context.font = '24px PressStart2P';
					context.fillText((_LIFE - 1), this.x + 10, this.y + 26);
				}
			});
			//NPC
			for (var i = 0; i < 4; i++) {
				stage.createItem({
					width: 30,
					height: 30,
					orientation: 3,
					color: _COLOR[i],
					location: map,
					coord: { x: 12 + i, y: 14 },
					vector: { x: 12 + i, y: 14 },
					type: 2,
					frames: 10,
					speed: 1,
					timeout: Math.floor(Math.random() * 120),
					update: function () {
						var new_map;
						if (this.status == 3 && !this.timeout) {
							this.status = 1;
						}
						if (!this.coord.offset) {			//到达坐标中心时计算
							if (this.status == 1) {
								if (!this.timeout) {		//定时器
									new_map = JSON.parse(JSON.stringify(map.data).replace(/2/g, 0));
									var id = this._id;
									items.forEach(function (item) {
										if (item._id != id && item.status == 1) {	//NPC将其它所有还处于正常状态的NPC当成一堵墙
											new_map[item.coord.y][item.coord.x] = 1;
										}
									});
									this.path = map.finder({
										map: new_map,
										start: this.coord,
										end: player.coord
									});
									if (this.path.length) {
										this.vector = this.path[0];
									}
								}
							} else if (this.status == 3) {
								new_map = JSON.parse(JSON.stringify(map.data).replace(/2/g, 0));
								var id = this._id;
								items.forEach(function (item) {
									if (item._id != id) {
										new_map[item.coord.y][item.coord.x] = 1;
									}
								});
								this.path = map.finder({
									map: new_map,
									start: player.coord,
									end: this.coord,
									type: 'next'
								});
								if (this.path.length) {
									this.vector = this.path[Math.floor(Math.random() * this.path.length)];
								}
							} else if (this.status == 4) {
								new_map = JSON.parse(JSON.stringify(map.data).replace(/2/g, 0));
								this.path = map.finder({
									map: new_map,
									start: this.coord,
									end: this._params.coord
								});
								if (this.path.length) {
									this.vector = this.path[0];
								} else {
									this.status = 1;
								}
							}
							//是否转变方向
							if (this.vector.change) {
								this.coord.x = this.vector.x;
								this.coord.y = this.vector.y;
								var pos = map.coord2position(this.coord.x, this.coord.y);
								this.x = pos.x;
								this.y = pos.y;
							}
							//方向判定
							if (this.vector.x > this.coord.x) {
								this.orientation = 0;
							} else if (this.vector.x < this.coord.x) {
								this.orientation = 2;
							} else if (this.vector.y > this.coord.y) {
								this.orientation = 1;
							} else if (this.vector.y < this.coord.y) {
								this.orientation = 3;
							}
						}
						this.x += this.speed * _COS[this.orientation];
						this.y += this.speed * _SIN[this.orientation];
					},
					draw: function (context) {
						var isSick = false;
						if (this.status == 3) {
							isSick = this.timeout > 80 || this.times % 2 ? true : false;
						}
						if (this.status != 4) {
							context.fillStyle = isSick ? '#BABABA' : this.color;
							context.beginPath();
							context.arc(this.x, this.y, this.width * .5, 0, Math.PI, true);
							switch (this.times % 2) {
								case 0:
									context.lineTo(this.x - this.width * .5, this.y + this.height * .4);
									context.quadraticCurveTo(this.x - this.width * .4, this.y + this.height * .5, this.x - this.width * .2, this.y + this.height * .3);
									context.quadraticCurveTo(this.x, this.y + this.height * .5, this.x + this.width * .2, this.y + this.height * .3);
									context.quadraticCurveTo(this.x + this.width * .4, this.y + this.height * .5, this.x + this.width * .5, this.y + this.height * .4);
									break;
								case 1:
									context.lineTo(this.x - this.width * .5, this.y + this.height * .3);
									context.quadraticCurveTo(this.x - this.width * .25, this.y + this.height * .5, this.x, this.y + this.height * .3);
									context.quadraticCurveTo(this.x + this.width * .25, this.y + this.height * .5, this.x + this.width * .5, this.y + this.height * .3);
									break;
							}
							context.fill();
							context.closePath();
						}
						context.fillStyle = '#FFF';
						if (isSick) {
							context.beginPath();
							context.arc(this.x - this.width * .15, this.y - this.height * .21, this.width * .08, 0, 2 * Math.PI, false);
							context.arc(this.x + this.width * .15, this.y - this.height * .21, this.width * .08, 0, 2 * Math.PI, false);
							context.fill();
							context.closePath();
						} else {
							context.beginPath();
							context.arc(this.x - this.width * .15, this.y - this.height * .21, this.width * .12, 0, 2 * Math.PI, false);
							context.arc(this.x + this.width * .15, this.y - this.height * .21, this.width * .12, 0, 2 * Math.PI, false);
							context.fill();
							context.closePath();
							context.fillStyle = '#000';
							context.beginPath();
							context.arc(this.x - this.width * (.15 - .04 * _COS[this.orientation]), this.y - this.height * (.21 - .04 * _SIN[this.orientation]), this.width * .07, 0, 2 * Math.PI, false);
							context.arc(this.x + this.width * (.15 + .04 * _COS[this.orientation]), this.y - this.height * (.21 - .04 * _SIN[this.orientation]), this.width * .07, 0, 2 * Math.PI, false);
							context.fill();
							context.closePath();
						}
					}
				});
			}
			items = stage.getItemsByType(2);
			//主角
			player = stage.createItem({
				width: 30,
				height: 30,
				type: 1,
				location: map,
				coord: { x: 13.5, y: 23 },
				orientation: 2,
				speed: 2,
				frames: 10,
				update: function () {
					var coord = this.coord;
					if (!coord.offset) {
						if (typeof this.control.orientation != 'undefined') {
							if (!map.get(coord.x + _COS[this.control.orientation], coord.y + _SIN[this.control.orientation])) {
								this.orientation = this.control.orientation;
							}
						}
						this.control = {};
						var value = map.get(coord.x + _COS[this.orientation], coord.y + _SIN[this.orientation]);
						if (value == 0) {
							this.x += this.speed * _COS[this.orientation];
							this.y += this.speed * _SIN[this.orientation];
						} else if (value < 0) {
							this.x -= map.size * (map.x_length - 1) * _COS[this.orientation];
							this.y -= map.size * (map.y_length - 1) * _SIN[this.orientation];
						}
					} else {
						if (!beans.get(this.coord.x, this.coord.y)) {	//吃豆
							_SCORE++;
							beans.set(this.coord.x, this.coord.y, 1);
							if (config['goods'][this.coord.x + ',' + this.coord.y]) {	//吃到能量豆
								items.forEach(function (item) {
									if (item.status == 1 || item.status == 3) {	//如果NPC为正常状态，则置为临时状态
										item.timeout = 450;
										item.status = 3;
									}
								});
							}
						}
						this.x += this.speed * _COS[this.orientation];
						this.y += this.speed * _SIN[this.orientation];
					}
				},
				draw: function (context) {
					context.fillStyle = '#FFE600';
					context.beginPath();
					if (stage.status != 3) {	//玩家正常状态
						if (this.times % 2) {
							context.arc(this.x, this.y, this.width / 2, (.5 * this.orientation + .20) * Math.PI, (.5 * this.orientation - .20) * Math.PI, false);
						} else {
							context.arc(this.x, this.y, this.width / 2, (.5 * this.orientation + .01) * Math.PI, (.5 * this.orientation - .01) * Math.PI, false);
						}
					} else {	//玩家被吃
						if (stage.timeout) {
							context.arc(this.x, this.y, this.width / 2, (.5 * this.orientation + 1 - .02 * stage.timeout) * Math.PI, (.5 * this.orientation - 1 + .02 * stage.timeout) * Math.PI, false);
						}
					}
					context.lineTo(this.x, this.y);
					context.closePath();
					context.fill();
				}
			});
			//事件绑定
			stage.bind('keydown', function (e) {
				switch (e.keyCode) {
					case 13: //回车
					case 32: //空格
						this.status = this.status == 2 ? 1 : 2;
						break;
					case 39: //右
						player.control = { orientation: 0 };
						break;
					case 40: //下
						player.control = { orientation: 1 };
						break;
					case 37: //左
						player.control = { orientation: 2 };
						break;
					case 38: //上
						player.control = { orientation: 3 };
						break;
				}
			});
		});
	})();
	//结束画面
	(function () {
		var stage = game.createStage();
		//游戏结束
		stage.createItem({
			x: game.width / 2,
			y: game.height * .35,
			draw: function (context) {
				context.fillStyle = '#FFF';
				context.font = 'bold 48px PressStart2P';
				context.textAlign = 'center';
				context.textBaseline = 'middle';
				context.fillText(_LIFE ? 'YOU WIN!' : 'GAME OVER', this.x, this.y);
			}
		});
		// 游戏结束时上传分数
		fetch("http://localhost:5000/update_eat_score", {
			method: "POST",
			credentials: "include",
			headers: {
				"Content-Type": "application/json"
			},
			body: JSON.stringify({ score: _SCORE })
		})
			.then(res => res.json())
			.then(data => {
				console.log("分数上传结果：", data);
			})
			.catch(err => {
				console.error("上传分数失败", err);
			});
		//记分
		stage.createItem({
			x: game.width / 2,
			y: game.height * .5,
			draw: function (context) {
				context.fillStyle = '#FFF';
				context.font = '20px PressStart2P';
				context.textAlign = 'center';
				context.textBaseline = 'middle';
				context.fillText('FINAL SCORE: ' + (_SCORE + 50 * Math.max(_LIFE - 1, 0)), this.x, this.y);
			}
		});
		//事件绑定
		stage.bind('keydown', function (e) {
			switch (e.keyCode) {
				case 13: //回车
				case 32: //空格
					_SCORE = 0;
					_LIFE = 5;
					game.setStage(1);
					break;
			}
		});

	})();

	const myFont = new FontFace('PressStart2P', 'url(./static/font/PressStart2P.ttf)');
	myFont.load().then(font => {
		document.fonts.add(font);
		game.init();
	});
})();
